This page is extremely out of date!
Use it only for informative purposes as to what the rank structure was like. Do not make IC decisions based on it - some of these characters are not even on the MUSH anymore, and of those who are, many have had their rank changed. Additionally, many newcomers are here.
-Fearless Leader - December 13, 2010
This is the current roster of the Union as of Sunday, March 30, 2008.
Table of Contents
Union Military Rank Structure
ALL ranks have access to data pertinant to that rank upwards. All also have enhanced access due to being an Elite. These stipulations apply ONLY to Elites.
The leader of a mission OR the highest ranker there OR the designated commander of an asset (ship captain, base commander, etc.) - Emergency command authority, law enforcement, command over immediate mission assets, temporary confinement (i.e. brigging, tying up - specifics of duration and confinement depend on mission), emergency negotiations, promotions (depending on situation), asset self-destruct (where applicable, i.e. starship captains)
EMERGENCY NOTE - In emergencies when NO ONE OF GREATER RANK IS AVAILABLE TO HELP (or are too idle), you CAN seize control of assets and in general do whatever you need to. HOWEVER you may have to pay for the consequences if you do something obviously STUPID. Note that stupid does NOT include losing or taking a calculated risk, stupid is like ramming a ship into an enemy ship while you've still got weapons operational, or deciding to shoot THROUGH the hostage without a damn good reason, etc.
- Recruitment is a function normally handled by other departments (which means sergeants might be doing the job), but people in this rank have the authority to act in this capacity independantly.
Extended isolation command - a situation usually encountered only in TPs with extended isolation from regular chain of command. This person has the authority to promote/demote people temporarily as per what the situation warrants and should usually be the highest ranker there. They also have the authority to order summary executions if the situations warrant, but if they don't, they themselves will be tried for capital murder. This is a VERY rarely used power and is in general ONLY used on spies (They do this IRL, too). It's mostly there 'on the books' to note that it's there; we're not actually expecting this to be implemented.
NPC ASSETS - In terms of assets, NPC'd assets of greater-than-allowed authority may be requested and show up (i.e. a rank 2 might be able to request a Starfleet cruiser for an airstrike). However, go overboard and you'll get smacked. Overboard is decided by the admin. By going over this without permission you're pretty much putting yourself in a case-by-case judgement by us or the facheads, so don't bitch about 'unfair'. When in doubt, ask or tread lightly (i.e. you only need ONE starship, not ten).
Assets that are 'owned' or commanded by a particular character/group of characters are considered theirs to command in most circumstances and may even be considered entirely their property.
Note - allies are NOT ON THIS LIST and will be covered in a separate document. Furthermore, a commander of a mission is ALWAYS the commander of those on that mission, i.e. if there's a rank 2 and the rank 12 in a group, and the rank 2 is designated the commander, unless he's doing something entirely insane or abusive, i.e. ordering them to a needless suicide attack or whacking civilians, the rank 2 is in charge.
Promotions up to rank 9, day-to-day authority (can EXCEED authority of rank 11's) - only ONE 10 may exist at any time
Total command, WMD, major base self-destruct (i.e. UHQ), promotions up to rank 7, major factional negotiations
Brigadier General / Rear Admiral
Group reassignment, promotions up to rank 4, major negotiations, channel access restrictions (coded), major assets (i.e. flagships), general recruitment*
Colonel / Captain
Large assets (i.e. capital ships), long term brigging (more than 1 week), major negotiations, access modifications, long-term mercenary recruitment*
Major / Commander
Medium assets (i.e. decent-sized Starfleet ship), medium negotiations, medium-term brigging (up to a week and possibly slightly longer in some cases), Group Assignment/Reassignment, emergency channel access restrictions (uncoded but if you speak beyond these you're twinking)
Brigging for a minor period of time (1-2 days), medium assets (i.e. cruiser-type starship). ALL GROUP LEADERS GET THIS ACCESS LEVEL.
Lesser assets (i.e. a group of tanks), minor negotiations
James T. Kirk
Enlisted Ranks (Non-Officer)
Emergency brigging/confinement (less than a day, subject to review and likely punishment if abused), minor-medium assets (i.e. science starships)
Higher priority access to computers, emergency negotiations
Private First Class
Minor assets (i.e. fighters), emergency mobile medical assets, non-emergency medical assets, emergency law enforcement
Private Second Class
Equipment access (i.e. small arms), basic access to computers
Going through training.
See also, Union Ally Roster.