Information


| Full Name: Terry McGinnis | Age: 18 |
| Faction: Union | Gender: Male |
| Rank: A - Ally | Height: 5'11" |
| Function: Tomorrow Knight | Weight: 180 |
| Series: DC Comics-2 | Group Affiliations: Justice League Unlimited (Home Universe) |
| Species: Human |
Quote: "Remember, you're heroes."
Profile: Terrence "Terry" McGinnis was once a 'bad kid' by his own admission, and born in Gotham City to Warren and Mary McGinnis. When he was sixteen years old, he defended his girlfriend from a gang of Jokerz, which resulted in a motorcycle chase to the home of Bruce Wayne. During the fight, Bruce was put his heart under a lot of stress and Terry helped him into his house. While trying to let a bat that was trapped out of a clock, Terry found the entrance to the Batcave and found out who Batman was. After being forced to leave, he later returned to Wayne Manor, took the Batsuit and went to avenge the death of his father. Currently, he is the Tomorrow Knight, a member of the Justice League in the year 2040 and keeps the mantle of Batman alive.
Note:
- Skilled Martial Artist
- Above average athlete
- Moderately skill detective
- Above average intelligence
Born in Gotham City to Warren McGinnis, a research scientist at Wayne-Powers and Mary McGinnis, an astronomer at Astro-Tech. Terrence "Terry" McGinnis, by his own admission was once a ‘bad kid,’ and a member of a street gang that was lead by Charlie “Big Time” Bigelow. He had a number of run-ins with Gotham City Police when he was in his early teens, and spent three months in juvenile hall.
When Terry was sixteen, and years after Batman was last seen, he is on the run form a street gang known as the JokerZ, modeled after the now deceased Clown Prince of Crime, The Joker. As he is running from the street gang, he unknowingly flees onto the grounds of Wayne Manor an aged Bruce Wayne comes to his defense. After the fight, Terry helps Bruce into his house and once Bruce is asleep, Terry is about to leave, when he notices a bat is stuck in an old grandfather clock. AS he frees the bat, Terry stumbles into the entrance of the Batcave.
He is kicked out by Bruce and upon returning home, finds his father has been murdered and later finds out it was his father’s boss, Derek Powers. He goes back to Bruce Wayne to ask for help in bringing down Derek Powers, and Bruce informs him that he has given up the cowl and will not help Terry. Taking the matter into his own hands, Terry steals the latest version of the Batsuit. Bruce talks with Terry and even deactivates the suit in the middle of a fight, but Terry is able to convince Bruce to help him. In the end, Powers is exposed to his own chemicals and becomes the villain known as Bight. After the fight, Bruce is convinced that there is still a need for Batman, and hires Terry to be his personal assistant, and begins training the new Batman.
Over the last few years, Terry has kept his secret identity form others and is now, having decided to continue his role as Batman to make up for his past sins with the hope that his heroic role is a chance at redemption.
Batsuit: A suit that is eighteen years old at the time Terry became Batman, but due to the technology be so advanced, it is still state-of-the-art. The batsuit conforms to the size and physique of its wearer, very durable, able to withstand massive concussive forces (able to take blows from Superman), fire, lasers, electric shocks, underwater pressure, wind force, and small doses of radiation. It is equipped with a cloaking device that enables almost complete camouflage, extending into the visible light and infrared frequencies of the electromagnetic spectrum. In addition to the other accessories that is built into the suit.
Batmobile: The batmobile that Terry uses is designed with some of the same features as the batsuit, specifically that suit can sync with the batmobile via remote or when piloted. The batmobile has the same cloaking device as the batsuit. Being a hover vehicle, the batmobile hovers a few feet off the ground, and if necessary can fly several hundred feet into the air and can reach speeds upwards of Mach 3. Additionally, it comes equipped with grappling hooks, on-board weapons (both defensive and offensive), and remote flying system. The interior is large enough for Batman and one passenger (though there is only one seat), and features a sophisticated communications array and voice-activated computer that is also linked to the main Bat Computer.
Training & Combat: Terry has received additional training form Bruce Wayne, and appears to be a capable street-fighter. Terry was a member of his high schools wrestling team and has displayed uncommon agility and tenacity. With the training from Bruce, his body has been honed to Olympic levels and takes part in regular rigorous training to minimize his reliance on the Batsuit. Due to this, his training has granted him exceptional reflexes, enabling him to evade gunfire and make impressive leaping attempts whether in or out of the Batsuit. His combat style is based upon agility and uses aerial leaps and bounds when fighting. He even uses untraditional fighting styles and dirty methods as opposed to the martial arts styles that the original Batman used.
Knowledge: Terry has inherited all of Bruce's qualities, possessing a genius level intellect, although not as high as Bruce's. He has trained to be a detective from Bruce, but wants to be a physician. He has learned to establish cures, remedies and antidotes under Bruce. Additionally, he is a capable actor, having been able con his way out of sticky situations.
Rogue's Gallery: Being the new Batman, Terry has acquired a Rogue's Gallery of villains, and these include: Blight, the radiation mutated man and main antagonist, the seductive shape-shifter Inque, the hypnotist Spellbinder, the bitter, deaf sound expert Shriek, the deadly assassin Curare, the insane terrorist Mad Stan, the African hunter Stalker, and the Jokerz, a gang idolizing the Joker. Additionally, Terry has on occasion, also forced to face his mentor's old foes, such as the atrophying Mr. Freeze, Bane (elderly, wasted, and dying from his consumption of Venom), the immortal Ra's al Ghul, and even a reborn Joker.
Bruce Wayne: Despite his role as the new Batman, Terry leads a very different life than Bruce. In addition to coping with his father's death, Terry struggles to keep his secret identity from his mother and younger brother, much like Tim Drake did during his tenure as Robin in the comics. Because of his responsibilities as Batman, he was not afforded the same licenses the Robins enjoyed and was expected to be on the call whenever he was needed. As a result, Terry was just barely successful at balancing out his dual life, and the issue of him sacrificing his civilian life for his costumed one or neglecting his duties as Batman due to personal commitments became a source of tension between mentor and pupil, on several occasions prompting both men to reconsider Terry's reliability. Terry and Bruce developed a respect for each other, with Terry regarding Bruce as a surrogate father. In turn, Bruce treated Terry the same way he treated Dick Grayson and Tim Drake, possibly because of Terry's youth and inexperience. In time, Terry grew into the cowl, and Bruce grew to accept him as his heir to the Batman legacy.
Ace: Ace was taken away from his mother and taken to the pound. There, he was given to a dogfight trainer named Ronny Boxer. Abused and tortured, Ace was trained by Boxer to be a fighting machine. During Ace's first dogfight, the police raid the match. The dog escapes during the confusion into the snowy streets, unsuspecting of where to go. Meanwhile down in Crime Alley. Bruce is paying his annual visit to the site of his parents' death long ago. Bruce has some difficulty getting past a hulking Jokerz member, but manages to get by, aggravating the clown. He lays down his roses, unsuspecting of the Jokerz creeping up behind him. Suddenly, out of nowhere, Ace saves Bruce from a Jokerz gang member. Seeing the abuse Ace as been through, he takes him in for a companion and give shim the name, "Ace". Now that Terry has donned the mantle, Ace has grown pretty fond of Terry as well. Ace continues to be a vigilant watch out dog, as well as a great weapon to use against unsuspecting villains…and he's pretty good company.
Maxine "Max" Gibson: Terry's classmate and closest friend. Exceptionally capable when it came to computers and electronics, Max created a program that succeeded in uncovering Batman's secret identity. After unmasking Terry, she insisted on being a part of his secret life and helped him with everything from computer hacking to babysitting to detective work to coming up with excuses for him to give his girlfriend, Dana. Terry and Max remained close, but their relationship was never shown to exceed the boundaries of friendship. Max is, essentially, Terry's version of Alfred Pennyworth, and Terry even jokingly referred to her as such on one occasion.
Commissioner Barbara Gordon: Terry upheld tradition by forging an alliance with Gotham City's Police commissioner, Barbara Gordon, the daughter of James Gordon and formerly Batgirl, the original Batman's trusted ally. The alliance started out a rocky one, as Barbara never failed to take Terry's juvenile record into account and believed he was too reckless for the role of Batman. The fact that Terry occasionally ruined police stakeout operations by intervening without fully assessing the situation sometimes bore that belief out. Barbara was reluctant to assist the new Batman and to have a teenager as Gotham's new protector. The direct-to-video movie Batman Beyond: Return of the Joker revealed that Barbara remains haunted by the torture and humiliation Tim Drake long ago suffered at the hands of the Joker. She advised Terry to give up being Batman, and once tried to arrest him after he was framed for murder of criminal Mad Stan by Spellbinder. However, realizing that she couldn't deter him anymore than she could've been deterred from being Batgirl, Barbara relented. Barbara eventually warmed up to Terry, assisting him when Bruce was put out of action by a revived Joker. She stated that she hoped Terry would avoid the lonely existence that Bruce eventually led. However, Barbara's attitude was different from James Gordon's, and she noted once that she was "not my (her) father", never working as closely with Terry as her father did with Bruce. (i.e. using a Bat-Signal, directly giving him cases, etc).
Kairi Tanaga: was a star pupil of Yoru, a former sensei to the young Bruce Wayne, and later an accomplished sensei herself. Bruce sent Terry to her to brush up on his martial arts training. Kairi trained him hard for several weeks and he also learned that he keeps his right side open. Perished in the crash when the Kobras were killed with the words to Terry to 'remember the lessons in keeping his guard up.'
Fingers: Captured by hunters and the subject of gruesome experiments, Fingers used to be a regular gorilla. Within a matter of days he went from being a gorilla free in the wild, to just another science experiments. Spliced with human DNA, Fingers gained similar traits of a regular person, and also similar sensations. Speech, hearing, vision - now all resembled those of a regular human being. After getting revenge on the man who hunted and captured him, aided by Batman, Fingers returned to his native Africa to protect his own kind, to make sure no animal has to suffer like he has ever again.
Batsuit

- Enhanced strength by a factor of ten.
- Minimal reduction (or increase) in flexibility.
- Enhanced visual assistance that allows him to see in the dark (visual from the Batsuit can be fed back to the main computer in the Batcave; it can also receive visual from the main computer, allowing for superior tactical planning).
- The visor can also serve as digital binoculars and an infra-red filter.
- Personal communicator allows Terry to keep in constant contact with Bruce at the Batcave.
- Enhanced ballistic protection.
- Significantly resistant to heat, electricity, water, and vibrations, but only slightly resistant to radiation.
- Built-in rebreather for underwater combat/exploration.
- Dispensable Batarangs with a range of auxiliary functions, such as producing electric shocks.
- However, there is a limit to the amount of Batarangs the Batsuit can dispense (Batman has run out on at least one occasion.)
- Electrical discharges throughout the suit that can be activated by pushing the button on the belt.
- Grappling guns built into the forearms.
- Flashbang grenades, Smoke pellets, Flexicuffs, Launchable tracers.
- A retractable PIN or password decipherer in the form of a key on the right index finger.
- Retractable wings under the arms to glide on.
- Rocket boots enabling limited flight.
- Electromagnetic pads in the soles of the boots.
- Sensitive touch microphone on index and middle fingers that permits eavesdropping through solid surfaces.
- Drug identifier, utilized by dipping fingers into the substance.
- Built-in cloaking device that enables almost complete camouflage (this function possibly consumes a good deal of the Batsuit's power, as Batman minimizes its usage).
- It allows camouflage extending into the visible light and infrared frequencies of the electromagnetic spectrum. A countermeasure used by Commissioner Barbara Gordon to this in one incident where she was hunting Batman down was through tracking him using an ultraviolet light to illuminate him.
- Retractable claws which can be used to slice or facilitate climbing.
- Can uplink with the Batmobile and Batcycle for remote piloting.
- A remote kill function that can externally deactivate the suit from the Batcave.
- The belt buckle also serves as a buzz saw to get out of a room quickly or to cut through denser material.
Batcave
Batarangs
In a world of guns, it required intense practice for such a weapon to be effective against criminals. The batarang thus symbolized three aspects of Batman: first, the intense discipline and superb skill he applied to his training as a crime fighter; second, his recurring use of the bat as a symbol to frighten criminals; and third, his complete refusal to ever pick up a gun.
The term “batarang” could be applied to two categories of throwing weapons used by Batman: the first, similar to a classic boomerang, was meant to be thrown and return to its user; the second was a sharp-edged star or disc meant to cut or stick its target, similar to a Japanese ''shuriken''. Batman carried several varieties in his utility belt.
Basic Batarang

The basic batarang was essentially a boomerang crafted to resemble a bat with spread wings, without losing its functionality. Batman used these regularly to:
- stun enemies;
- disarm them by knocking weapons out of their hands;
- when attached to a cable, to lasso enemies, or as an alternative to his [[Grapple Gun]];
Advanced Batarangs
Batman incorporated technology into his batarangs, giving them a wide range of uses; these included:
- explosive batarangs for demolishing obstacles, or for stunning enemies with metahuman survivability;
- electric batarangs that could stun enemies, or disrupt electronic systems;
- ultrasonic batarangs that attracted bats in large numbers;
Bat Stars
These were throwing stars useful for cutting through hoses or wires to disrupt an enemy’s equipment. On at least one occasion, Batman was able to throw one of these with enough accuracy to lodge itself in the barrel of a [[Jazzman|smuggler]]’s gun, disabling it.
Batman also incorporated explosives into some varieties of Bat Stars, developing a sharp-edged version designed to lodge itself in a hard surface before exploding.
Future Batarangs
The latter-generation Batsuit worn first by Bruce Wayne and later by Terry McGinnis incorporated both types of Batarang into its gauntlets. It included dispensers that delivered a boomerang-style batarang to the user’s hand, and wrist launchers that fired throwing-star batarangs at a target.
The boomerang-style Batarang used in this suit consisted of a central bar flanked by two collapsible red “wings.”
The throwing-star variety was a flat disc with sharpened edges, capable of cutting through metal at velocity.
Motherbox
A Boom Tube was an extra dimensional doorway used by the New Gods to move through interstellar distances. Boom Tubes were activated by Mother Boxes, and could be programmed to transport single individuals, as well as entire armadas.
Batmobile
- Built-in cloaking device that enables almost complete camouflage.
- Can sync with the batsuit for remote piloting.
- Maximum Speed: Mach 3
- Weapons:
- Dispensible Batarangs with auxilary features (shocks, smoke, freeze etc).
Batcycle
- Built-in cloaking device that enables almost complete camouflage.
- Maximum Speed: 175 mph
- Weapons:
- Dispensible Batarangs with auxilary features(shocks, smoke, freeze etc).
Batsub
- Weapons:
- single set of torpedos for moving obstacles
Terry McGinnis's Rogue's Gallery
- Blight
- Inque
- Spellbinder
- Curare
- Shriek
- Mr. Freeze
- Mad Stan
- Joker
- Stalker
- Ten
- Willie Watt
- Ratboy
- Repeller
- Armory
- Simon Harper
- Talia / Ra's Al Ghul
- Payback
- Parasite
- Magma
- Freon
- King
- James Van Dyle
- Ian Peek
- Falseface
- Earthmover
- Chronos
- Bombshell
- Dr. Wheeler
- Dr. Cuvier
- Robert Vance
- Zander
- Shade
- Groups
Name: Derek Powers
Species: Metahuman
Hair: White (Human)
Eyes: Black (Human)
Relatives: Paxton Powers (son)
Affiliations: Wayne-Powers
Abilities: Radiation manipulation
Base: Gotham City
Bio:
A man of beastly tactics, Derek Powers stands over six feet tall and has a commanding presence with cool eyes, a slippery voice and stark white hair that can catch even the most cautious of business associates off guard. Not surprisingly, Powers holds a secret about his appearance.
After an unfriendly encounter with the Tomorrow Knight, Powers was exposed to a mutagenic nerve gas. The gas, in combination with the radiation he later received to heal his scars, has left him transformed into a walking toxic hazard named Blight. Beneath the layer of artificial skin that hides his true face from the world and contains his toxicity, Powers' body is luminescent, glowing like phosphorus.
Powers' manufactured skin must be replenished every 24 hours, or it deteriorates and falls away. At least once a night, Powers' doctors place him in a mold that vacuum packs a new layer of skin over his radiating body. Powers and his doctors are constantly searching to find a cure for his condition, and work tirelessly towards this goal. Powers' other goal is to do anything to kill the man he blames for his condition — Batman, the Tomorrow Knight.
Powers:
Powers' radioactive condition was symptomatic of his exposure to the nerve gas and consequent radiation treatment. His cellular structure was permanently imbued with the radiation that cured him, and thereafter his body glowed bright green. His intrinsic radiation could be contained with a special cosmetic skin devised by his medical staff, but every time Powers lost his composure, his skin flaked off. His very touch is lethal, and could burn through objects on contact. Powers soon learned how to concentrate his radiation into energy balls, which he then hurled at his opponents.

Name: Unknown
Species: Metahuman
Hair: Black
Eyes: Black
Relatives: Deanna Clay (daughter)
Base: Gotham City
Affiliations: Iniquity Collective
Abilities: Shapeshifting
Bio:
The result of a clandestine mutagenic experiment, Inque is a treacherous shape-shifting femme fatale. She has the ability to transform from her natural human form into a pitch-black, semi-liquid state, in which she can slip through the smallest crack, mimic any object, or harden herself to deliver a mean wallop in a fight.
Inque's knack for sliding under doors and through narrow air vents made her a perfect corporate saboteur for hire, an occupation that had Interpol on her tail for years. But more recently, after being briefly captured by Batman and the elder Bruce Wayne, Inque has set aside her usual job to dedicate herself to shutting the pair down for good.
Powers:
Inque looked like a regular human, except for her tones of blue. Whenever she went undercover, she assumed a featureless form, with an white oval on her face, making her unrecognizable.
Inque was a polymorph, able to change her size and shape at will. Her body was a thick dark fluid that she could shape into a wide variety of forms, and harden herself to create weapons. She could form tentacles, flatten herself into a puddle, and reintegrate herself if cut into pieces. She had super strength and the ability to climb up walls and ceilings. Inque also possessed telescopic vision.
Inque's liquid body was subject to dilution in water, and solvents had an adverse effect on her physiology. She would lose the ability to change shape if frozen.

Real name: Ira Billings
Species: Human
Hair: Brown
Eyes: Black
Base: Gotham City
Weaponry: Mindbending technology
Bio:
Spellbinder has the ability to induce hallucinations in others. His origin isn't one of criminal deeds, just plain anger and frustration. Ira Billings was once Hamilton High's student counselor. Day after day he would listen to their problems and help them find answers to their questions. Believing that he wasn't paid enough, and that the families he helped weren't grateful, he decided to take what was rightfully his. He created an alter ego, Spellbinder, who was able to induce hallucinations in people. He used his position as school counselor to learn where valuables were located, then manipulated students to steal for him. Spellbinder finally met his match when he tried to manipulate Terry McGinnis. Bruce Wayne managed to help Batman overcome Spellbinder's manipulations and defeat him. An interesting fact is that he's a descendant of the original Batman villain The Mad Hatter, Although they're not direct descendants. Spellbinder continues to oppose Batman.
Powers:
Spellbinder initially moved around on a wasp-looking craft, but it was destroyed in one of his earliest mêlées with Batman.
Spellbinder had a genius-level intellect, but he was not a skilled fighter. His dexterity relied heavily on his artillery and mind-warping technology. His main weapon was a floating "eyeball" that fed information into his victims' brain, which then replayed it before their eyes. By this means, he created illusions so realistic that allowed him to oblige nearly anyone into doing his bidding. It remains unclear, however, how Billings — being an underpaid High School counselor — managed to gather and develop such a complex array of weaponry and advanced technology before his first heists.
His vast knowledge of the human psyche, combined with his ghastly costume and mesmerizing voice, made Spellbinder one of most compelling rogues Batman had ever have to face.

Name: Unknown
Species: Human
Eyes: Black
Base: Gotham City
Affiliations: Society of Assassins
Weaponry: Scimitar
Bio:
She's deadly, and possesses an unending knowledge of killer tactics. She is an excellent Martial Artist, and is designed to kill. She possesses a scimitar that is no thicker than a molecule which can cut through anything and deflect gunfire. She is Curare. Not much is known about Curaré. She is a member of the Society of Assassins. In the society, the price of failure is death, but nobody has ever failed. Nobody remembers Curaré's real name or her face. The only photo of her is from an airport assassination. Curaré finally met her match in the form of Batman and Barbara Gordon. The both of them managed to capture Curaré and save district attorney Sam Young from her lethal blade. Curaré managed to escape, but must now face the consequences of failure. This is the only time she has failed, and is crucial to her character. Because of this, she had to destroy the entire Society of Assassins in order to remain to the best killer.
Weapons:
scimitar that is no thicker than a molecule which can cut through anything and deflect gunfire.

Real name: Walter Shreeve
Species: Human
Hair: Grey
Eyes: Black
Base: Gotham City
Affiliations: Iniquity Collective
Weaponry: Sound suit
Bio:
Shriev was a brilliant sound engineer until Derek Powers stopped his funding. In order to save his business, Shreiv created a suit of sound for demolition. Powers saw no real use of it, until he discovered it could be used to destroy more than blocks. In order to please Powers, Shriev was assigned to kill Bruce Wayne. As a result, he became Shriek; a villain with sound based powers. Shreiv is able to use sound vibrations to create earthquakes and other destructive properties. He's also able to "mute" all sound in a surrounding area. Able to transmit radio signals to receivers the size of a paperclip.
After his first encounter with Batman, Shriek's suit was damage, which caused him to lose all hearing. While he was eventually able to form a kind of hearing aid, he was never able to fully regain his sound.
Weapons:
Shriek's sound suit was a cybernetic costume with four embedded sound generators. These generators were made of copper, iron and acoustium, an alloy that amplified sound vibrations.
* The chest generator adjusted the ultra-low frequency vibrations he could target at any direction;
* The right-hand generator was a "sound masker," that is, a muting device that produced absolute silence by replaying the sound it captured out of sync, making the waves cancel each other out;
* The helmet could alter his frequency perception by unblocking the sound waves canceled by the sound masker, and thus turning on and amplifying any desired sound;
* The two circular palms emanated destructive sound wave force, and had razor sharp claws in the event of hand-to-hand combat.
* After his deafening, Shriek also adapted the suit to temporarily restore his hearing while wearing it.
Real name: Victor Fries
Species: Metahuman
Eyes: Black
Relatives: Nora Fries (wife); Dora Smithy (sister-in-law)
Base: Gotham City
Abilities: Withstand subzero temperatures
Weaponry: Freeze Gun
Bio:
A formidable foe from Bruce Wayne's era of Batman, Dr. Victor Fries was always an individual very deserving of sympathy. He was once a brilliant scientist who worked for GothCorp in an attempt to cure his cryogenically frozen wife of a deadly disease when a tragic incident twisted him into the infamous Mr. Freeze. Despite the fact that his motivating factor was charged with emotion, the cold Mr. Freeze often proclaimed himself to be dead to emotion and feeling. Mr. Freeze worked tirelessly, viciously, and almost maniacally in an attempt to revive his wife of her fatal ailment. While he eventually succeeded, it was at the cost of his own physical body. While initially unable to reach her, his disease eventually caught up with him and by the time his condition stabilized he was reduced to nothing more than an immortal head.
Too ashamed to seek out his beloved Nora, the head of Fries laid dormant for forty years before his destiny was intertwined with another infamous Batman foe: Derek Powers / Blight. Looking for a way to cure his condition, Dr. Stephanie Lake proposed a cunning solution. In order to test it, she sought out Fries because he had an irreversible condition similar to that of Powers. While Fries was temporarily restored to good heath, eventually his condition quickly took a turn for the worse and Dr. Lake opted to terminate the experiment. Feeling betrayed yet again, Mr. Freeze returned to exact revenge on those whom he felt wronged him, and after a confrontation with Blight and Batman probably died.
Powers:
As a result of the accident, Freeze's normal body temperature leaves him able to withstand levels of cold ordinarily fatal to other humans. The reverse of this is an extreme vulnerability to heat.
A side effect of Freeze's condition is that his body's natural aging process slowed to the point where he was practically immortal.
Freeze maintains his body's temperature with a cybernetic environmental suit that also triples his strength and is heavily armored.
Freeze's signature weapon is his "freeze gun," a ray gun that can create ice from airborne water vapor, or any nearby water source.
Both the suit and gun are of Freeze's own invention, and he has developed several other pieces of technology that make him extremely dangerous.

Real name: Stanley Labowski
Species: Human
Hair: Black
Eyes: Black
Base: Gotham City
Affiliations: Independent
Weaponry: Explosives
Bio:
Ah, the 60s, a time of peace, love, flower power…and VIOLENT rebellion. Batman-nemesis Mad Stan, a 60s-style radical, especially loved that last aspect of the period, because Stan is not only angry, he's insane. This hulking, militaristic madman also loves explosive devices. Basically, he never met a bomb he didn't like.
Mad Stan himself is a lot like a bomb: he's easily ticked off. One day his anger might be directed at having to pay fines for overdue library books. The next day, he's ready to blow up society in general. Why? Well, as far as Mad Stan is concerned, why not? And, of course, Mad Stan can not go anywhere without his noble dog at his side.
Whatever the cause of his ire, ultra-violent Stan is always one of Batman's most explosive problems.
Weapons:
Mad Stan will use everythign from Grenades to high-yield explosives as he fights against the corruption of 'the System.'
Real name: Jack Napier
AKA: Clown Prince of Crime
Species: Human
Hair: Green
Eyes: Red
Base: Gotham City
Affiliations: Injustice Gang; Royal Flush Gang
Weaponry: Laughing gas, hand-buzzer, various gadgets
Bio:
Described as a "monster" and a "psychopath" by the aging Bruce Wayne, the original Joker was a sadistic clown who delighted in tormenting the first Batman and his allies.
A one-time nameless underworld gun for hire, the man who would become the Joker once fought Batman during a botched robbery at a chemical plant and fell into a vat of acid. The accident scarred both the criminal's face and mind. Now calling himself the Joker, the madman embarked on a campaign to make every citizen of Gotham a victim of his lethal antics.
Joker's determination to wreck havoc on the city continues into the time of Batman Beyond, as the clown has apparently returned, alive, unchanged, and in his words, "Ready to give this old town a wedgie again!"
Bio: When The Joker showed up at Bruce Wayne's ceremony for his return to Wayne / Powers, he and Terry were both confused by how he was seemingly able to rise from the dead. It was soon revealed to Terry that The Joker had once captured Robin (Tim Drake) and turned him into "J.J." or "Joker Jr." During this time, The Joker took state of the art technology and implanted a microchip with his DNA that would allow him to take over Tim Drake's body at will, enabling to be "alive" in the future.
The Joker attempted to make Bruce and Terry's lives a living hell by taking away all they cared about—Joker sent out his Jokerz to injure Terry's girlfriend, Dana. After gaining control of a super-laser now in orbit around Earth, Joker began setting his targets; first was the hospital that Dana was staying at; he then targeted the apartment complex in which Terry's mother and brother were living. For Wayne, he targeted Wayne Manor, knowing the blast would destroy the Manor and the massive cave below.
Joker was stopped once Terry confronted him in a fight to the death; Terry took Joker's joy buzzer that had fallen off during Joker's fight with Ace and fried the microchip on Joker's neck, returning him to Tim Drake once and for all.
Abilities & Equipment:
Throughout the years, the Joker used a wide variety of instruments to exact his comedic homicides. His equipment included guns (of the trick and real variety), joy buzzers (which electrocuted the victim), and a wide variety of laughing gases (which incapacitated the victim with laughter). Most famously, the Joker had a flower attached to his suit. This flower emitted a wide variety of chemicals, depending on the situation and the Joker's mood. Laughing gas and acid were popular variants, but the possibilities were limited only to the Joker's mind.
Joker also seemed strangely resistant to death, constantly surviving and coming back from things - including long falls, explosions and being mind-wiped by Ace, to name a few (though the last one can be explained by complexity of his own mind) - that should by all rights have ended his career, until he finally died in Terry McGinnis era.
Originally, the Joker possessed little more than average physical strength, albeit enough to regularly hold his own against Batman. However, upon inhabiting the mind of Tim Drake, he acquired the training, conditioning, and knowledge of Batman and Robin.

Species: Human
Eyes: Black
Base: Gotham City
Affiliations: Iniquity Collective
Abilities: Heightened senses and reflexes
Weaponry: Spear, darts
Bio:
He hunts only the most dangerous prey. Stalker, whose real name is unknown, was a game hunter who was growing tired of the hunt. Then, wild hunting in Africa - he was maliciously attacked by a panther, crippling him. He had the resources to afford the best doctors to fix his body, and they did. Fixing his broken spine, they added a metallic spine. Not only that, but his strength and cunning was augmented. This was terrible news for Stalker - he could no longer hunt the "regular" game of the wild. Now he has set his sights toward Batman…the ultimate game.
Powers & Abilities:
Stalker was a well-known, competent hunter, albeit infamous for his methods. After having his broken spine replaced, he acquired augmented senses, agility and strength. Ironically, his source of strength was also his greatest weakness. When subjected to the right amount of electricity, Stalker's metal spine would conduit the discharge through his entire body, effectively knocking him out.
Equipment:
Stalker possessed an array of seemingly tribal but highly sophisticated weapons, such as a retractable metal spear, and a blowpipe to shoot metal darts. He also had phosphorous grenades which he threw at anyone he desired to track down with a special lens of his.[1][2] All of which makes him a highly dangerous and challenging opponent.

Real name: Melanie Walker
Species: Human
Hair: Blond
Eyes: Blue
Relatives: King (father); Queen (mother); Jack (brother)
Base: Gotham City
Affiliations: Royal Flush Gang
Abilities: Security systems expert
Bio:
Raised by a family of criminals, Melanie Walker never felt like she fit in. She loved her family, but she felt like she didn't belong. The youngest member of The Royal Flush Gang, Walker received only the best, with her upper-class life style made possible by crime.
Content to live her life as a criminal, that all changed when she met Terry McGinnis one night outside of a club. She quickly fell for him, and they shared an immediate bond. Walker felt that she connected to McGinnis, not knowing he was really Batman. However, her family life came between her and McGinnis, making a relationship between the two impossible.
After be apprehended by the police, Walker decided she no longer wanted to live the life of a criminal, and opted the straight path. Now an ex-con trying to make an honest dollar, Walker hopes to break the cycle started by her family's legacy of crime.
Species: Metahuman
Hair: Black
Eyes: Black
Relatives: Frank Watt (father)
Base: Gotham City
Abilities: Telekinesis
Bio:
Willie Watt was always getting crap from everyone throughout the earlier portions of his high school career. He was constantly getting bullied by kids like Nelson Nash and even his father who wanted him to toughen up, with supportive friends like Terry McGinnis few and far between. Staying true to his father's word, Willie hijacked a powerful robot named GOLEM from his father's workplace so he could exact revenge on . Due to a mechanical flaw and an accident, Willie Watt forged a telepathic link between himself and GOLEM so he could control it anywhere with his mind without the aid of a device. Willie Watt was eventually sent to Juvenile Hall after he was stopped from killing his father with GOLEM by Batman.
While Golem was destroyed so Willie could not control it and create even further chaos, he gained the power of Telekinesis. After strange incidents occurred at Hamilton Hill High School, Terry decided to pay a visit to Willie. While Willie was much more muscular and self-assured than before, Terry still felt that something was wrong. In order to test Willie, Terry quickly threw a cup of water at him which Willie was able to stop in midair with his mind. Thankfully, Terry was eventually able to stop Willie after he broke out and went after both Nash and his crush Blade.
Real name: Patrick
Species: Deformed human
Eyes: Black
Base: Gotham City
Abilities: Communicate with rats
Bio:
Patrick was born with an unusual appearance. He looked like a rat, which prompted unfriendly kids to call him Ratboy. Tired of being teased, Patrick moved to the sewers, looking for seclusion. There, he met with "Gotham's secret shame" — giant man-eating rats, and befriended them.
He hoarded unwanted items and discarded property, proclaiming himself a "Pack Rat." He also developed hybrid flowers that grew without photosynthesis. His interest in the neglected and unappreciated was eventually expanded to people. He observed them from below, particularly those who he thought to be neglected like him. Then, he kidnapped them and offered them shelter from the ungrateful world. However, Patrick's kindness quickly tuned to murderous anger, when his hostages revolted against him. Patrick, then more assertive in his own habitat, killed those who would mock him.
Powers & Abilities:
Patrick didn't have any special powers or abilities, but for some unknown reason, he could communicate with rats, and therefore, command them.
Real name: Suzuki
Species: Human
Hair: Black
Eyes: Black
Base: Gotham City
Abilities: Repel all matter
Weaponry: ISO Rings
Bio:
Together with Dr. Blades, Suzuki strove to improve isolation environments for those born with a defective immune system. They developed the ISO Field Generator Rings which created a protective aura allowing its user to interact in an outside environment.
Real name: Jim Tate
Species: Human
Hair: Black
Eyes: Black
Relatives: Lorraine Tate (wife), Jared Tate (stepson)
Base: Gotham City
Affiliations: Wayne-Powers
Abilities: Martial artist
Weaponry: Various
Bio:
Dubbed 'Big Jim' Tate by his loving family, this working father put in long hours to provide only the best for his family. A respected and creative engineer, he was one of the top men in his field, until he was downsized and left with nothing. Tate resorted to crime in order to provide for his family. Taking up the name "Armory," Tate relied on a heavy cachet of weapons and tools to commit daring robberies.
Equipment:
Armory was a very competent thief who used a wide range of non-lethal weapons, which allowed him to elude Batman on two consecutive occasions. These included:
* a grenade that produced an impassable force field
* a TASER pistol
* a rifle that shot bursts of adhesive liquid that solidified within seconds
* electromagnetic pulse emitters that disabled electronic devices.
His van was also capable of changing its external color to provide camouflage.
Armory didn't possess any special powers or abilities, but as a former Special Forces operative, he was in top physical form and possessed above-average martial arts skills.
Species: Human
Hair: Black
Eyes: Black
Base: Sentrycroft, Gotham City
Abilities: Hurl lightning bolts
Weaponry: High tech suit
Bio:
Harper took credit for all of Eldon Michael’s work on Sentries of the Last Cosmos. Harper also attempted to breed an army of Sentries players into his own loyal soldiers, though was stopped by Batman. The Sentries players turned on Harper when they later found out that he stole the work from Michael’s.
Equipment:
Simon Harper donned a special suit underneath his robes that allowed him to emanate electric bolts from his hands.
| Name: Ra's al Ghul | Name: Talia al Ghul |
| Species: Human | Species: Human |
| Hair: Black | Hair: Brown |
| Eyes: Blue | Eyes: Green |
| Relatives: Talia (daughter); Arkady Duvall (son); Ubu (bodyguard) | Relatives: Ra's al Ghul (father); Arkady Duvall (half-brother) |
| Base: Wherever a Lazarus Pit can be found | Base: Mobile |
| Affiliations: Society of Shadows (leader) | Affiliations: Society of Shadows |
| Abilities: Excellent swordsman, genius intellect | Unknown |
Bio:
Talia: Talia returns with her father, ever torn between her devotion to her father's his evil crusade, and her love for his greatest enemy, The Batman. She still survived into the future, by using the Lazarus Pit, although future Batman Terry McGinnis and Bruce Wayne discovered the horrible price she had to pay.
Ra's Al Ghul: The ageless Ra's Al Ghul is back, rejuvenated by the Lazarus Pit, continuing on his never-ending quest for power and to purify the planet for his new world order. Ra's has even survived far in the future, by cheating death again and again. He went head to head with the new Dark Knight, Terry McGinnis, in the future.
Addendum: Talia gave the ultimate sacrifice for her father, her life. Whether it was done willingly, we will never know. Ra's put his brain into her body and began implementing his plans to jump to an even more agile body, that of Bruce Wayne. After a run-in with Terry McGinnis and Bruce Wayne, it is unknown if he is currently alive
Real name: Kenny Stanton
Species: Human
Hair: Blond
Eyes: Black
Relatives: Dr. Stanton (father)
Base: Gotham City
Weaponry: Laser whip/sword
Bio:
His origin plays out like that of a regular person. Neglected by his doctor father, Kenny Stanton watched from the sidelines as his father helped hundreds of children, but never him. Tired of being last in his father's eyes, Kenny decided to do something about it - by becoming the vigilante Payback. He believed that if he solved the problems of his father's patient's, through violent means, his father would spend more time with him. His plan would quickly catch the attention of Batman, who would eventually bring about his end.
Equipment:
A 6 feet tall exoskeleton and Lewis's hilt to use as a laser whip.

Real name: ** Rudy Jones
Species: ** Metahuman
Base: ** Metropolis
Affiliations: ** Secret Society; Legion of Doom
**Abilities: ** Absorption of energy, super-powers and intellect
Bio:
During a robbery at S.T.A.R. Labs, Rudy Jones was in an accident that turned him into a human parasite. One touch of the Parasite's hands will leave a victim weakened and prolonged contact will kill them. When he drains his prey, Parasite not only takes on that person's energy, but their knowledge, memories, and any skills or powers they might have. He joined the Secret Society to destroy Superman, who he blames for the accident.
Powers:
One touch of the Parasite's hands will leave a victim weakened and prolonged contact will kill them. When he drains his prey, Parasite not only takes on that person's energy, but their knowledge, memories, and any skills or powers they might have. Naturally this makes Parasite a deadly foe for Superman, for he cannot only weaken the Man of Steel but then turn around and fight him with his own stolen powers. In this state the Parasite also becomes temporarily aware that Clark Kent and Superman are one in the same, and so poses a deadly threat to Lois, Jimmy or anyone else close to Clark.
Real name: Mike Morgan
Species: Metahuman
Eyes: Red
Relatives: Freon (mate)
Base: Trio Tower
Affiliations: Terrific Trio
Abilities: Melting touch; super-strength
Bio:
Mike Morgan had a prospering life. He had a successful career, and was engaged with his beloved Mary Michaels. However, Morgan had also a treacherous friend ― Dr. Hodges. Hodges, who had long coveted Morgan's fiancée, plotted to take Morgan out of the picture. Morgan was double-crossed and consequently transformed, along with Mary and Stewart Lowe, into a super-powered being. The trio would later become the government-sponsored "Terrific Trio."
Powers:
After being bombarded with dangerous levels of radiation, Dr. Mike Morgan became a juggernaut with super-strength and a melting touch.
Real name: Mary Michaels
Species: Metahuman
Hair: Blue
Eyes: White
Relatives: Magma (mate)
Base: Trio Tower
Affiliations: Terrific Trio
Abilities: Freezing touch and blasts; flight
Bio:
Mary Michaels was Mike Morgan's fiancée until the day she was exposed to the radiation that turned her into a translucent, freezing being. Together with her teammates, Mary adopted a new moniker and joined the government-sponsored team, the "Terrific Trio."
Powers:
Freon was able to fly, had a freezing touch and could shoot ice blasts.
Species: Human
Hair: White
Eyes: Black
Relatives: Queen (wife), Ten (daughter), Jack (son)
Base: Gotham City
Affiliations: Royal Flush Gang
Weaponry: Sword
Bio:
When King was about Jack's age, Batman broke up the Gang for some time. Consumed by anger and humiliation, he waited years to exact his revenge. King eventually went back to Gotham City, now as the leader of the group, and on their first holdup on a yacht he met the new Batman.
King seemed to be more cold-blooded, and even homicidal, than the other members. When they broke into a museum and were intercepted by Batman, the Gang took someone hostage. During their escape, King ordered Jack to drop the hostage from midair. He didn't tolerate any disrespect or defiance from anyone — even from his family. He admonished Melanie for her lack of focus during the museum heist, and told her to leave the family if she wasn't fully committed.
Later that night, the Gang returned home from a pulled off heist. However, King was disappointed in the fact tat Batman hadn't shown up, for he had saved a card especially for him. Nevertheless, King got to use his deadly gimmick moments later, when they found out that Batman was inside the premises. King engaged Batman in an aerial mêlée, and even managed to cut off his right wing, but soon lost the upper hand when he collided with a balcony. He requested Ten's help, who hesitated long enough for the GCPD to show up and take the Gang into custody.
Species: Human
Hair: Gray
Eyes: Black
Base: Wildlife WayStation, Gotham City
Bio:
A poacher who hid his true occupation from the world, van Dyle captured many animals and sold them on the black market. It wasn't until a gorilla that was able to speak, Fingers, came into van Dyle's world that he was found out by Batman and Gotham police. While Fingers wished to kill van Dyle, van Dyle was let go by Fingers and handed over to the police.
Equipment:
James Van Dyle was equipped with all sorts of weaponry for wildlife expeditions. He also had a special lens on his left eye that endowed him with infrared vision.
Species: Human
Hair: Gray
Eyes: Black
Affiliations: Gotham City
Abilities: Intangibility
Weaponry: Vibra-space belt
Bio:
Tabloid journalist Ian Peek had one of the hottest shows in all of Gotham. Able to see into the lives of Gotham's top celebrities, he gain infamy for having the inside dirt on everyone. Using a device that made him intangible, he was able to walk through walls and see through anything. Little did he realize that his device was inflicting permanent damage on his body, damage that would make him permeate intangible. Peek also discovered the identity of Batman, and was planning to reveal their identity on live television. Unfortunately for him, just as he was set to reveal this news, he became permanently intangible and literally fell through the earth, to unknown depths.
Powers & Abilities:
When Ian Peek activated the vibra-space belt, his body became a translucent light blue, with black effervescent spots, making him recognizable. Most importantly, he became able to adjust his density just by force of will. Peek used his technology mainly to get up-close video recordings to broadcast on his show. However, this also made him a superb adversary. When he took on Batman, Peek could be intangible in one second to evade capture, and corporal in the next to slug and grab his opponent.
Species: Human
Hair: Black
Eyes: Blue
Base: Mobile
Affiliations: Kobra
Abilities: Mold his face
Weaponry: Taser
Bio:
Selling his work to the highest bidder, False Face can be anyone they need him to be. His real identity is unknown, and little is known about his background. He has the ability to assume anyone's identity by merely rearranging his face. With a simple hand gesture, he can change his look in mere seconds. Hs ability to change his look comes from years of genetic manipulation and surgery. Due to False Face's every changing identity, it's near impossible to get a lock on him.
Powers & Abilities:
False Face didn't possess any special power, but he had the ability to change his face at will, much like Matt Hagen did with the Renuyu cream. The origin of this ability is, however, unknown.
Real name: Tony Maycheck
Species: Metahuman
Eyes: Green
Relatives: Jackie Maycheck (daughter)
Base: Gotham City
Affiliations: Bill Wallace (former boss)
Abilities: Earth control
Bio:
Years ago Tony Maychek was working in a deep mine shaft when he was doused with deadly chemicals. Maycheck fell to the ground in pain, digging into the very soil as his body was soaked in toxic chemicals. The chemicals soaked the ground and his body, merging the two, spreading Maychek's conscience throughout the very dirt his body disintegrated into. After years of laying dormant, Maycheck built up enough energy in his body to lash out at those he thought betrayed him, those he believed causing his tragic accident. This lead to a deadly confrontation with Batman, a confrontation that finally brought his conscience peace.
Powers & Abilities:
Tony was originally a normal human with no unusual abilities, but after being soaked by industrial chemicals, he acquired tremendous mental powers. He was able to quake and open the ground, and mold and control the earth and all its properties, such as roots.
Real name: David Clinton
Species: Human
Hair: Grey
Eyes: Blue
Relatives: Enid Clinton (wife)
Base: Gotham City
Affiliations: Joker's Jokerz
Abilities: Time Travel
Weaponry: Chronosuit
Bio:
Clinton's peers spurned him for his claims of discovering time travel, which cost him both his tenure and reputation. However, Clinton came through. He developed time traveling technology and incorporated it into a 'Chronosuit'. He used the device to collect rare relics from the past. However, he initially only took stuff that wouldn't be missed, lest he change the timestream. Clinton went to the past and attempted to steal Batman's utility belt from the Watchtower, but he was thwarted by John Stewart, Wonder Woman, and Batman. He jumped into a time vortex, but the League chased him
Clinton arrived in the Old West (1879), where he was jumped by a group of men working for the local crime lord, Tobias Manning. They stole his time traveling device, which Manning used to steal advanced weaponry from the future, and then take over the town of Elkhorn. Clinton was kept behind bars for nearly six months ― until the League finally caught up with him ― to teach Manning how to use the technology he couldn't understand. When the Leaguers, Ohiyesa Smith, Bat Lash, Jonah Hex, and El Diablo defeated the outlaws, Clinton managed to retrieve his belt and fled in a time portal, followed by the Green Lantern, Wonder Woman, and Batman again.
Clinton had initially been a pushover, mocked by his time traveling theories, and constantly thrashed by his verbally abusive wife, Enid. However, his newfound power drove him insane, and he became a megalomaniacal sociopath. He now traveled back to his time (the future) and asserted himself as Lord Chronos, the undisputed master of space and time. He no longer cared about time paradoxes, and started collecting all sorts of relics from the past. He took over Gotham and used the city as a big storage space to collect his memorabilia. He also made himself king, escorted by a very much tamed Enid, now scared of Chronos' temper and mood swings. He enlisted the Joker's Jokerz as his Royal Guard, and endowed them with special enhancements.
Then, he pitted them against the Leaguers, right when they arrived from their time travel. However, the Jokerz failed due to treason within the group. Chronos ruthlessly disposed of the traitor ― Chucko ― by leaving him in the past, seconds before the dinosaurs were made extinct by a meteorite. Due to Chronos' tampering with the past, the timeline started to unravel, so the League and the JLU tracked him down to reprogram his belt and restore time. Chronos fled to the Beginning of Time, to reset it and make himself a god. However, he was promptly intercepted by John Stewart and Batman, who reprogrammed the time-belt. This reversed Chronos' doings, trapping him in a time loop, right before everything started.
Equipment:
Clinton’s Chronosuit lets him open portals to anywhere within time and travel to that location.
Species: Paranormal human
Hair: Black
Eyes: Black
Base: Gotham City
Affiliations: Brain Trust
Abilities: Electrical discharges
Bio:
She kidnapped Tamara Caulder from her parents and possibly many others prior to her. Bombshell was a proponent of the elitist beliefs of the Brain Trust. She adamantly believed her kind to be superior and that they would change the world.
When Batman tried to break Tamara free from the clutches of the Brain Trust, Bombshell overwhelmed him with her electrical discharges. However, she was assailed by Tamara's frightening telepathic projections, which gave Terry the opportunity to strap her with a lifebelt. Bombshell was last seen twitching under a big coffer.
Powers & Abilities:
Bombshell had the ability to generate powerful electrical charges, which she could discharge by snapping her fingers.
Real name: David Wheeler
Species: Human
Hair: Gray
Eyes: Black
Base: Ranch
Bio:
When an influx of troubled teens starts cropping up in Gotham, a miracle reform school is presented as an option by Dr. Wheeler. This “reform school” is run more like a prison camp, with sleep deprivation, attacks on the kids' self esteem, and vicious guards used to keep teens in line. For those who don't go with the program, they are sentenced to complete sensory blackout to turn kids into vegetables.
Wheeler was shut down when his reform school was exposed by Batman.
Real name: Able Cuvier
Species: Human
Hair: Black
Eyes: Yellow
Base: Gotham City
Abilities: Enhanced abilities induced by splicing
Bio:
A deranged scientist obsessed with the animal kingdom, Dr. Cuvier sought to bring about the best animal abilities into the human world. Basing his work on the legendary genetic works of the late Dr. Emile Dorian, Cuvier succeeding in bringing together man and beast. Cuvier didn't realize that his genetic research would soon catch on as a fad, called 'splicing,' and swept Gotham. Believing the world was ready to accept the animal/human combination, Cuvier prepared to rebel against those who were not spliced. However, those plans were thwarted by Batman. Thought dead, his whereabouts are currently unknown.
Species: Human
Hair: White (old age)
Eyes: Black
Relatives: Unnamed son, Bobby Vance (grandson)
Base: Gotham City
Affiliations: Vance (company)
Bio:
Robert Vance was a brilliant and successful businessman and entrepreneur that owned a software company which dominated the world during its peak. Before his death, he designed a program that was a stunning replica of his personality to be reactivated so he could guide the company in the future. Insecure in his role as the leader of the company that he unexpectedly inherited, Robert's grandson allowed the program to roam free so it could help guide him. Little did he know that the program planned to implant itself in his own brain so it could have more direct control over the way the company was run.
Batman stopped Vance's plan before he was able to execute it, leaving Vance nothing more than a deleted program and his grandson, Bobby, quite shaken up.

Species: Human
Hair: Black
Eyes: Black
Base: Kobra Headquarters
Abilities: Martial artist
Bio:
Born in a test tube, Zander was enginered by the Kobra gang to be their perfect leader. Trained in the ways of war and taught all that the Kobra's knew, Zander was eventually sent to Kairi Tanaga's training sessions, where she hoped to teach him the right ways of life. Unfortunately, Zander was too brainwashed to take her teachings to heart and eventually aided in killing Kairi when his plans to turn his Kobra gang into dinosaurs and warm Earth to a comfortable temperature for his reptilian friends, failed. Zander, along with all those aboard his ship, were destroyed when it exploded over Gotham.
Name: Unknown
Species: Shadow Elemental
Hair: Unknown
Eyes: Unknown
Gender: Female
Abilities: Shapeshifting; Shadow Energy
Profile: Shade is a Shadow Elemental, created by a powerful dark mage to be his greatest and most powerful soldier. Made entirely of shadow magic, Shade's greatest ability is her near limitless shapeshifting. She also has considerable control over the basic raw power behind the shadow magic that created her. A form of magical energy, Shade can use it to create a variety of energy weapons to complement the physical weapons she can create through her shifting. She also leads a small army of her fellow Shadow Elementals, who obey her unquestionably. Shade's general personality is one of indifference… She only cares about herself and very few others. However, having existed in a dark army all her life, she does respect those with good leadership and those of rank. The finer details of her personality are as varied as the shapes she takes.
- The Jokerz: The Jokerz are a motorcycle gang devoted to the Clown Prince of Crime. While the original Joker might have long since disappeared from Gotham, his spirit lives on inside these villainous hellions. Dressed in clown outfits and face paint, the Jokerz' primary concern is creating chaos. They especially enjoy practical jokes that turn deadly. There are more than one gang spread out through Gotham City. There are at least three known groups. One group even followed the original Joker! The Jokerz reign their terror on Gotham, causing fear in all who cross them.
- Terminal's Jokerz: One of the main factions of Jokerz, this one was led by Hamilton High School student Carter Wilson, aka “Terminal.” Terminal and his gang attempted to go after Maxine Gibson, who was one above Carter on the top students at Hamilton High. Though Terminal nearly succeeded, with the combined force of Batman and Max, they were taken down and brought to justice.
- Carter Wilson/Terminal
- Trey
- The Joker's Jokerz: One of the main factions of the Jokerz, only this was led by the reborned Joker. When The joker was stopped, his gang was captured and are currently in jail.
- Dee Dee - Released
- Chucko, Ghoul, Woof - In Jail
- Bonk - Deceased
- Terminal's Jokerz: One of the main factions of Jokerz, this one was led by Hamilton High School student Carter Wilson, aka “Terminal.” Terminal and his gang attempted to go after Maxine Gibson, who was one above Carter on the top students at Hamilton High. Though Terminal nearly succeeded, with the combined force of Batman and Max, they were taken down and brought to justice.
- Royal Flush Gang: The family of crooks known as the Royal Flush Gang has been tormenting Gotham for years. Consisting of a King and Queen, as well as a Jack, Ten and Ace, the Royal Flush Gang is a force to be reckoned with. The gang utilizes weapons shaped like playing cards and flies across the city on card-shaped boards. While they don't have any superhuman powers, King is a master swordsman and Ace is an artificial human. Ten, the daughter of the bunch, is torn between her gentle and ruthless sides, and develops a rather unprofessional relationship with Batman.
- The Derby: A group of high stakes rollers, The Derby consists of many wealthy patrons. Though the security is high at these tournaments, Ten, once a member of the Royal Flush Gang, was able to steal from them on two occasions, though the first was thwarted by Batman.
- April Moon Gang: A nameless gang of thugs who wanted to make an impression on Gotham's underworld, these men decided the only way to get noticed was to enhance their strengths via cybernetics. Forced to enhance these thugs, Corso secretly dubbed them "The April Moon Gang," the name coming from a treasured song between he and his wife. With each members' abilities cybernetically enhanced, they now have the power they so desired. The only thing they didn't count on, however, was running into Gotham's protector. After kidnapping the wife of a noted medical scientist, Dr. Peter Corso, they forced him to enhance every member of the gang with a specific trait and weapon:
- Bullwhip - enhanced with cybernetic whips, controlled by his thoughts.
- Kneejerk - enhanced with sharp cutting instruments, most notably fixated on his kneecaps.
- Krul - enhanced with a metal armor, which is hid in chambers under his skin under activated.
- Terrapin - enhanced with large, deadly fists.
- The Kobras: Afraid of snakes? Well then the Kobras probably aren't the club you've been looking to join. The Kobras aren't really a club anyway. In fact, they're a secret reptile-worshipping organization bent on total world domination. And you thought the Boy Scouts had too many rules! Kobra members not only dress like snakes, they're hard at work on a plan that will let them actually BECOME reptiles, in the form of human-dinosaur hybrids. And this is no snake-in-the-sky fantasy. Well-financed, scientifically advanced and vast in numbers, this group might just slither their way to success…
- Splicers: Teenagers known as “Splicers” are those who went in for genetic mutation that spliced their DNA with that of an animal. Splicing was the brainchild of Dr. Cuvier and was a hot trend among Gotham’s teens. Batman put a stop to Cuvier’s DNA mutation when it was discovered to have adverse side affects. Most Splicers reverted to their previous selves via an antidote, but a few remained what they were.
- Society of Assassins: A guild of assassins for hire in the future and was founded by Ra's al Ghul (exactly when is unknown) to be "the fang that protects the head." Members of the League demonstrated willingness to die at a word from Ra's. They have included some of the most dangerous assassins in the world including Lady Shiva, David Cain, and master archer Merlyn. For much of its current history any member to fail in an assassination was in turn targeted by the League (and indeed, one of its best-known members, the master-archer Merlyn was eventually forced to flee from the League, fearing for his life, having failed to assassinate Batman).
- Payback: A brutal vigilante set out to avenge neglected children. He wielded a laser whip to punish his targets. Payback was in fact a neglected child himself, Kenny Stanton. Payback's attacks were pretty brutal, and he always shot to kill. He nearly killed the shop's manager, and plunged a moving car off a cliff. On both instances he would have murdered his victims, had Batman not intervened on time.
RP Logs
- Phase Rock Attack - An attack on Phase Rock, with the hope of taking it from Confederate hands. The attack involved Winry Rockbell, Damien-099, Iria and Terry McGinnis.
- Winry Meeting Terry/Batman - Winry Rockbell invited to the Batcave to help Terry work on the Batsuit and meets the elderly Bruce Wayne.
- Terry and Pacifica's Sparring Match - Terry meets up with Pacifica, who is in the holodeck practicing, venting some emotions. Terry begins to spar with her and they talk about what is bothering here. Terry also offers to take her out on a date.
- Social RP - A social RP in the Elite Staging and Standby Room of Union HQ with Karen, Ash/Red, Saelus, Fushigi and Schala Zeal
Images
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