Lord Night (Retired)

Alkir-of-Night
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Vital Information
Gender Male
Species Sabertooth Anthro
Source Binds of the Elements-1
Faction Confederacy
Rank 1-Ensign
Function Harbinger of Change
Groups None
Other Information
Age (Appearance) Late 40s
Age (Actual) 52
Still Aging? No
Height 8'1"
Weight Incredibly Heavy
Hair Color Black (Fur)
Eye Color Green
Quote
"All things change. Even the tall mountain is brought down by change, ground to dust beneath the careless heel of time. Change is the only thing permanent in this life, my children. If we are to survive, we must embrace it."

Profile

The mysterious entity known as Lord Night is a former soldier of his kingdom who seized power during a terrible drought and installed himself as King Regent. Embracing change to the extreme, he wished to change his homeland and uplift it from the stagnant hamlet it once was, bettering the lives of his people. Terrible things have been committed in the name of good intentions, though: His actions have slowly corrupted the Kingdom of Whitehall. He wields sword and bow with equal finesse, and his natural weapons make him a formidable force on the battlefield. He also wields foul magic, harnessing the corruption that runs rampant within his kingdom and himself. Though a warm and sympathetic person, he is blind to the violent imbalance in his realm, and becomes violent in turn when offered criticism in its regard.


Powers

  • Corruption Power corrupts, as seen through many instances in Lord Night's world. When he brutally seized power and chose a life of convenience and technology for his people, Lord Night turned his back on the founding forces and underpinnings of his world. The Kingdom of Whitehall is suffused in tangible corruption that is his to wield, and he has grown adept in its use. In addition to lending him superhuman strength and speed, it can be summoned to his location to be used as offensive projectiles. It can also be commanded to shield him, protecting him from harm. As a tool to be wielded, its potential uses are limited only by his imagination.
  • Martial Skill: Having been a soldier of Whitehall, Lord Night is skilled in the use of many weapons. He knows how to wield swords, lances, bows, shields, and daggers well. In more recent times, he's also come to favour the magitech "blaster," a new weapon fast becoming common in his world. Although his skill suffers with other weapons, he can usually be expected to wield improvised weaponry well.
  • Tactics: Lord Night is no stranger to battle tactics, and knows how to turn the tide of a conflict in his favour, so long as the rules are ones he is accustomed to. He has the charisma to inspire his soldiers, and the will to make them succeed. In essence, he has no qualms about fighting in large-scale battles, and is in fact comfortable with such stakes.
  • Whitehall Forces: As supreme leader of the Kingdom of Whitehall, Lord Night also holds sway over its military forces, and can command them to fight for him. Though he prefers to take to the field with them, they can represent a significant advantage for him. Common troops include light and heavy infantry, light and heavy cavalry, archers, horse archers, and siege weaponry such as catapults and ballistae, and specialized anthropomorphic battalions. (PL 33 and below)
  • Anthro Sabertooth: Many races inhabit Lord Night's world. Some of them are anthropomorphic animals of varying characteristics and qualities. Lord Night's species lends him inherent abilities other members of his species possess, including large fangs, enormous paws that can be used as bludgeons, and knife-like claws. His senses are improved over human standard, too, with a greater sense of smell, hearing, and the ability to see in near-darkness.

Flaws

  • Against the Elements: Lord Night is not one of the fatebound warriors who fight against the corruption, but rather one who acts against the natural laws of his world. This puts him in a position of conflict with those whom the Envoys of the Elements have chosen to execute their will; and puts him in a position to attract the attention of some very powerful individuals in opposition to his goals. Conflict is almost guaranteed if he chooses to take to the field, and it paints a significant target over Whitehall's territories.
  • Blind Corruption: Lord Night believes wholeheartedly in his cause. He is willfully blind to the corruption attacking his kingdom and himself. It's buried itself so deeply in him that he sees no fault in what he does, or the violent imbalance that he fosters in Whitehall. Criticism tends to elicit violent reactions from him, though whether this is pride or the corruptive influence speaking, it's hard to say. One thing is clear, though. The corruption owns him, and it would take tremendous effort to free him of it, if such were even possible any more.
  • Good Intentions: Originally, Lord Night's intentions were noble. He wanted to lead Whitehall to better times and ease the suffering of his people. Somewhere along the line his actions have slowly corrupted himself and his kingdom, transforming what was once lush farmland into a polluted wasteland. This manifests itself more directly within him, as well. Corruptive shadows cling to him like some sickly miasma. He looks unwell. Injuries don't heal as quickly, and skills that are effective against corruption and darkness can be devastating against her. (+1 Healtime)
  • Pearly Whites: Lord Night's enormous front fangs are formidable weapons, but they can also be formidable targets. Teeth are still teeth, and his protrude enough to be a target for impact damage. Having them damaged is blindingly painful, and when damaged thus, it takes a while for them to grow back properly. (Besides, it's just not imposing to your enemies when one of your fangs is broken halfway and they're all lopsided!)
  • Slightly Unpopular: Most residents of Whitehall are happy with the way the kingdom is run, but Lord Night is not everyone's favourite person. Some actively resist the change he has brought about, insisting that what's become of their beautiful kingdom is wrong. Lord Night has enemies skulking in the shadows of his corrupt homeland. He looks upon them with mild disappointment as misguided children, but he also knows that he must tread cautiously, and that these dissenters can nonetheless be dangerous to him.
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